Our lovely little dancing robot, Tempo, and our beloved Birdie from our short film, Lost Track. This is a deep dive into the process of making the both of our characters, including process, collaborative changes, and some insightful feedback to really make our characters come to life!
I was in charge of character modeling and lookdev/groom for this project, and I worked alongside some amazing artists. Everyone's credits and websites are listed here for you to check out their amazing work!
Luna McKee (Concept Art, Co-Director)- https://lunamckee.myportfolio.com/
AJ Almeida (Concept Art, Co-Director)- https://www.ajalmeidaart.com/
Melissa Weigman (Rigging)- https://mweigman.wixsite.com/weigmanimations
Sabre Scott (Animator, Tempo Face Setup)- https://sabrealexanderscot.wixsite.com/sabre
Soda Unveren (Animator)- https://sodapopanimationst.wixsite.com/sodapop-animations
Lydia Monzo (Animator)- https://lydiamonzo.wixsite.com/lydiamonzoart
Yilan Zhang (Animator)- https://zrebecca219.wixsite.com/my-site
Kate Meine (Lighting)- https://www.artstation.com/katemeine
Kaitlyn Pinilla (Modeling/Lookdev)- https://www.linkedin.com/in/kaitlyn-pinilla/
To my team- thank you for all of your hard work, it's been such a joy and an honor to work alongside you! <3
And a shoutout to Iowa Bird Rehabilitation, if you’re curious about the work they do, please check them out here! https://www.iowabirdrehab.org/about.html
A little snippet from our film, with our characters animated and lit! This post is going to be a deep dive of how we got from concept to final renders. I’m responsible for the characters’ models and lookdev/groom! Let’s dive in!
From the beginning, our rigging artist, Mel, and I went back and forth for proper foot topology and a clean layout of the feathers to make rigging as easy as possible.
Changes from his original concept also include switching his button and volume positions to fit his cassette tape in and making the way his tummy opens truer to a real cassette player.
This is a demo of the material. Since we wanted it to feel more realistic, the default values are subtle in the HSL sliders, but it was built so I could push it to any value I needed!